Account limitsAccount restrictionsΠεριορισμοί λογαριασμού
Restrictions a bookmaker puts on your account, such as a lower maximum stake. They are common for accounts that win steadily. Some sites also let you set your own limits for safer play.
346 terms from betting, statistics and football, including the short forms bookmakers use (G/G, X, Double, Over/Under) and the Greek slang you hear among bettors. Type what you do not know into the search.
The words behind every price: odds formats, margin, stakes and how bookmakers work. Knowing them helps you read odds clearly. Gambling is for adults only (18+) and carries risk.
Restrictions a bookmaker puts on your account, such as a lower maximum stake. They are common for accounts that win steadily. Some sites also let you set your own limits for safer play.
One bet that joins two or more selections. All of them must win. The odds are multiplied together, so the return grows fast, but so does the risk.
Example: Odds 1.80 x 2.10 x 1.50 = 5.67 combined. One lost leg loses the whole bet.
A format used in the US. A plus number shows the profit on a 100 stake. A minus number shows the stake needed to profit 100.
Example: +150 equals decimal 2.50. -200 equals decimal 1.50.
Backing every outcome at different bookmakers so that the combined odds guarantee a profit. It exists when two prices disagree enough. In practice the gaps are tiny, close fast, and bookmakers may limit arb accounts.
Example: Site A offers 2.10 on one side and site B offers 2.10 on the other. Implied total is 95.2%, so a profit is locked.
A bet that something will happen. This is the normal kind of bet at a bookmaker. On an exchange it is the opposite of lay.
The panel where your chosen selections collect before you confirm. You see the odds, enter the stake and check the possible return. Nothing is placed until you confirm.
A platform where users bet against each other instead of against a bookmaker. You can back or lay. The site takes a commission on net winnings. Prices are set by supply and demand.
Extra credit a bookmaker gives under conditions, often tied to a first deposit. It usually comes with wagering requirements and minimum odds. Always read the terms.
A company that offers odds and accepts bets. It earns mainly from its margin built into the prices. In Greece it needs a licence from the gambling regulator (ΕΕΕΠ).
An option to close a bet before it ends and take an amount the bookmaker offers. The offer depends on the current odds and includes the bookmaker's margin. It is often lower than the fair value.
The odds on a market just before the event starts. Sharp markets make it a good estimate of the true chance. Many analysts compare their odds with the closing line to judge their own work.
A fee an exchange charges on net winnings, often a few percent. If you do not win on a market, you pay none. It lowers the real odds you get.
Example: A win of 100 with 5% commission pays out 95 profit.
The most common format in Europe. The number is what you get back per 1 staked, stake included. Profit is the number minus 1.
Example: Odds 2.50 on a 10 stake return 25, of which 15 is profit.
When the odds on a selection rise over time. That means the market now thinks it is less likely. The reasons can be news, weaker support or money on the other side.
Example: Odds move from 2.00 to 2.40 during the week.
Two bets in one: one on the selection to win and one to finish in the placed positions. It is used mostly in racing and outright markets such as golf. The place part pays a fraction of the odds.
The sporting occasion you bet on, such as one football match. Each event has many markets.
The odds you get once the bookmaker's margin is removed. They match the estimated true chance of the outcome. Real prices are always a bit lower than fair odds.
Example: A 50% chance has fair odds of 2.00. The bookmaker may show 1.90.
The side with the shortest odds, so the one the market rates most likely to win. Being the favourite does not mean certain to win.
A format common in the UK. The fraction shows profit over stake. Add 1 to the fraction to get the decimal equivalent.
Example: 5/2 means 5 profit for every 2 staked. In decimal it is 3.50.
A stake the bookmaker credits you with. Usually only the profit is paid out, not the free stake itself. Terms vary by site.
Placing a second bet on the opposite side of an earlier one to cut risk or lock in a result. It reduces the possible loss and also the possible gain.
The chance that odds suggest. For decimal odds it is 1 divided by the odds. It still includes the bookmaker's margin, so the sum over all outcomes is above 100%.
Example: Odds 2.00 means 1 / 2.00 = 50% implied chance before margin. Odds 4.00 means 25%.
The identity check a licensed operator must do. You usually upload an ID and proof of address. It is needed before withdrawals and helps stop fraud and underage play.
A bet on an exchange that something will not happen. You act like the bookmaker. If the outcome happens you pay out, so the liability can be larger than the stake you win.
Example: Lay 10 at odds 3.00: you win 10 if it does not happen, you lose 20 if it does.
A mild preference for one side that is too weak to call a real pick. Analysts use the word when the edge is small or the data is thin.
The number a market is set around, such as 2.5 in total goals or -1 in a handicap. The odds on each side are tied to that number.
Slang for a pick someone claims cannot lose. No such pick exists in football. Treat the word as a warning sign, not as information.
A type of bet on an event, such as 1X2 or over/under. One match can have hundreds of markets. Each has its own selections and odds.
A bookmaker that sets prices on its own and takes the risk, often with sharp traders behind them. Other bookmakers copy these prices. Their odds are often the most accurate.
Backing both sides of a line at different numbers, so that one result lets both bets win. If the result falls outside, you usually lose a small amount.
Example: Over 2.5 goals at one site and Under 3.5 at another. Exactly 3 goals wins both.
The number that shows how much a winning bet pays and, indirectly, how likely the bookmaker thinks the outcome is.
A temporary higher price on a chosen selection offered by the bookmaker. It can have a stake cap. It may still be below fair odds, so check it.
The change of odds over time. It comes from bets placed, news such as injuries and lineups, and new information. Large moves in sharp markets are worth attention.
The first odds a bookmaker posts on a market. They are less informed than later prices and tend to move as bets and news arrive.
A side with long odds that the market gives a small chance. Outsiders do win sometimes, and long odds pay more for that risk.
The built-in profit margin of a bookmaker. Add up the implied probabilities of all outcomes in a market. The amount above 100% is the overround.
Example: Odds 2.00 and 2.00 add up to 100%. Odds 1.90 and 1.90 add up to 105.3%, so the margin is 5.3%.
The total amount paid on a winning bet, with the stake included. Profit is payout minus stake.
Example: Stake 20 at odds 1.75 pays out 35, profit 15.
A bet that is placed but not yet decided, because the event has not ended or is not yet confirmed.
What you win above the stake you put in. A loss is the negative of this. Over a long run it depends on both hit rate and odds.
A bet that lands exactly on the line, so nobody wins. The stake is returned. It happens with whole-number lines, for example a handicap of -1 when the team wins by exactly one goal.
A single choice inside a market, such as Home or Over 2.5. In an accumulator each selection is called a leg.
A bet that has been decided as win, loss, void or push, and paid or closed accordingly.
A bookmaker with low margins that accepts large stakes from skilled bettors and learns from them. Its closing odds are seen as the best public estimate of the true chance.
When the odds on a selection fall. The market now thinks it is more likely.
Example: Odds move from 2.40 to 2.00.
A bet on one selection only. The return depends on that one result.
A bookmaker aimed at casual customers. Margins are higher, prices are less sharp, and winning accounts often get limited.
The amount of money you put on a bet. Many analysts measure it in units, where 1 unit is a fixed share of the bankroll, for example 1%.
The highest amount a bookmaker accepts on a market. It is higher for big leagues and lower for small ones, and it can be cut for an individual customer.
A sudden sharp drop in odds, usually after many large bets from informed players hit several books at once. Other bookmakers quickly follow the move.
A set of several smaller accumulators built from a group of selections. You do not need all selections to win to get some return. It costs more because several bets are placed.
Example: A 2 out of 3 system on three picks places 3 doubles. Two correct picks return one double.
A suggested selection on one market of one match, usually with a short reason. It is an opinion, not a promise.
A person or system that publishes tips. A trustworthy tipster shows a full, checkable record, including losses.
The side expected to lose, with the longer odds. The word is used mostly for two-sided matchups.
A bet cancelled by the bookmaker, for example when a match is abandoned or a player does not take part. The stake is refunded. In an accumulator the void leg is usually treated as odds of 1.00.
The amount you must bet, often a multiple of a bonus, before you can withdraw related winnings. It can also set a minimum odds level. Check it before taking any bonus.
Example: A 50 bonus with a 5x requirement means 250 must be bet first.
What each market means, with the short forms Greek sites use, such as 1Χ2, GG and Διπλό. Understanding a market is not a reason to bet on it.
The basic football market on the result after 90 minutes plus stoppage time. 1 is a home win, X is a draw, 2 is an away win. Extra time and penalties do not count.
Example: Home 2.10, Draw 3.30, Away 3.60 are the three prices of one match.
A bet that a named player scores at least once. Own goals do not count. Extra time usually does not count.
A combo of a named player scoring and his team winning. Both parts must happen.
A two-way handicap with no draw. A goal head start or deficit is given to one team, and stakes can be returned or split on certain results. It tends to carry a lower margin than 3-way markets.
Example: Home -0.5 wins if the home team wins. A draw or loss loses.
A totals bet on goals using quarter lines such as 2.25 or 2.75. The stake is split across two neighbouring lines, so the result can be a half win or half loss.
Example: Over 2.25 with exactly 2 goals loses half the stake.
A bet that combines several selections from the same match into one. Examples are over goals, both teams to score and a player to score. The combined price accounts for how the selections relate to each other.
A cards market that scores each card with points. A common scale is 10 for a yellow and 25 for a red. You bet on whether the match total is over or under a set number.
Example: Three yellows and one red = 30 + 25 = 55 points.
Yes wins if both teams score at least one goal. No wins if at least one team fails to score. The final score does not matter beyond that.
Example: A 2-1 result is GG. A 3-0 result is No Goal.
A bet on whether a team concedes no goals. It can be for one team or for both.
One bet that joins two markets of the same match, for example the match result and the total goals. Both parts must win. The odds are lower than the plain multiplication when the parts are related.
Example: Home win and Over 2.5 goals in the same match.
A handicap applied to the corner counts of the two teams. The line is added to one team's corners, then the corners are compared.
Example: Home -1.5 corners wins if home has at least 2 more corners than away.
A bet on the exact final score after 90 minutes. Odds are high because there are many possible scores.
Example: A bet on 1-0 loses if the match ends 2-0.
One bet that covers two of the three 1X2 results. 1X is home win or draw, X2 is draw or away win, 12 is any win with no draw. Odds are lower than on a single result.
A two-way bet on which team wins. If the match is a draw, the stake is returned. It equals an Asian handicap of 0.
Example: Home DNB at 1.60. A 1-1 draw returns the stake.
A handicap with three results: home, draw and away, after the head start is added. A whole-number handicap creates a real draw result, so there is no push.
Example: Home -1: a 2-1 win counts as a handicap draw (X).
A bet on the exact number of goals in the match, for example exactly 2. Many sites group the higher numbers, such as 4 or more, or 5+.
A bet on which team scores the first goal. There is usually a No Goal option for 0-0.
A bet on which player scores the first goal. Own goals usually do not count. If the match is 0-0 the bet loses.
A 1X2 bet that looks only at the score at half-time. It also exists for Over/Under and BTTS for the first half.
The number of goals a total is set at, such as 2.5. It can be a half line, a whole line or a quarter line.
A bet on which band the total goals fall in, such as 0-1, 2-3 or 4+. Each band is one selection.
Example: A 3-1 match has 4 goals, so the 4+ band wins.
A bet on the result at half-time and at full-time together. There are nine combinations. The first sign is half-time, the second is full-time. Greek sites call it Διπλό.
Example: X/2 means level at half-time and an away win at full-time.
A result of Asian quarter lines. Your stake is split in two parts on neighbouring lines. One part wins or loses and the other is returned, or one wins and the other loses.
Example: Home -0.25 with a draw loses half the stake. Home +0.25 with a draw wins half the profit.
A bet where one team gets a virtual head start or deficit in goals before the match result is checked. It balances uneven matchups and makes odds on the favourite higher.
Example: Team A -1: Team A must win by 2 or more goals for the bet to win under a 2-way handicap.
A bet on which half has more goals: first, second or equal.
A bet on which team scores the last goal of the match.
A bet on which player scores the final goal of the match. Own goals usually do not count.
Betting while the match is in progress. Odds change within seconds with the score and the flow of play. Fast prices make it easy to overspend, so it needs extra discipline.
A bet on how many goals a team wins by, such as by 1, by 2 or by 3 or more.
A live market on which team scores the next goal, with an option for no more goals. The line updates after each goal.
A bet on whether the total number of goals is odd or even. Zero counts as even.
A bet on the winner of a tournament or league season, placed well before it ends. The money is tied up until the end.
Example: Team to win the league, placed in August.
A bet on whether the total goals are above or below a line. Over 2.5 needs 3 or more goals. Under 2.5 needs 2 or fewer. Lines run from 0.5 to 4.5 or more.
Example: Over 1.5 wins at 2-0. Under 3.5 wins at 2-1.
The US word for an accumulator. All legs must win. A same game parlay uses legs from one match.
A player prop on how many shots or shots on target a named player takes. The line is usually 0.5, 1.5 or 2.5. It depends on the official data source, so check which one the site uses.
An Asian line ending in .25 or .75. The stake is split between the two neighbouring half-steps. So -0.75 is half on -0.5 and half on -1.
Example: Home -0.75 and a 1-0 win: the -0.5 half wins, the -1 half is returned.
A combo of the 1X2 result and Both Teams To Score, Yes or No. Six paired outcomes in total, and only some fit any given score.
Example: 1 & GG wins at 2-1 and loses at 2-0.
A combo of the 1X2 result and an Over/Under line. Both parts must win.
Example: 1 & Over 2.5 wins at 3-1 and loses at 1-0.
A 1X2 bet counting only the goals scored in the second half. The first-half score is ignored.
Example: A 1-0 half-time and 1-1 full time: the second half was 0-1, so the away team wins that half.
Bets outside the normal result and goals markets, such as player props or events in the match. Rules differ between sites, so read each rule.
A bet on which team scores first. If there is no goal, it is usually a separate result. Some sites return the stake.
An Over/Under bet that counts the goals of only one team.
Example: Home Over 1.5 needs the home team to score at least 2.
A bet on which team goes through a tie or round, including extra time and penalties. A single result of 90 minutes does not decide it.
A bet that a team will reach the final of a tournament. It is a special bet that is settled when the finalists are known.
A bet that a team wins at least one of the two halves. It does not need to win the match.
A season-long special bet on which player scores the most goals in a league or tournament. It is settled at the end. Sites explain how ties are handled.
An Over/Under bet on the number of cards in a match. Sites differ: some count a red as one card, others count a second yellow too. Read the rule first.
Example: Over 4.5 cards needs at least 5 cards.
An Over/Under bet on the corner kicks in a match, counted for both teams. There are also markets for each half and for each team.
Example: Over 9.5 corners needs at least 10.
A bet that a team wins and does not concede. It combines a win with a clean sheet.
Example: 2-0 pays for the winner. 2-1 does not.
How to size stakes, measure results honestly and avoid the mental traps that cost bettors money. Nothing here guarantees profit.
Betting is legal only for adults. Licensed operators must verify your age and identity. Underage gambling is illegal and harmful.
A bias where the first number you see sticks in your mind and shapes later judgment. A bettor may stay stuck on an opening price or a team's old reputation.
Example: You saw a team at 1.80 on Monday. On Friday it is 2.20 after news, but you still think 1.80 is the real price.
Backing every outcome at different bookmakers so that the combined implied probabilities add up to less than 100%. In theory the result is fixed whatever happens. In practice odds move fast, accounts get limited and errors happen.
Example: Team A at 2.20 with one bookmaker and Team B at 2.20 with another in a two-way market: 1/2.20 + 1/2.20 is about 91%, so a small locked margin exists.
The mean of the odds of all the bets in a record. It matters because the same hit rate means different results at different average odds.
Example: Bets at 1.50, 2.00 and 2.50 have an average of 2.00.
The money set aside only for betting, separate from rent, bills and savings. You should be able to lose all of it without hardship. Stakes are sized as a share of this amount.
Taking odds that are higher than the final odds before kickoff. Over many bets it is a better sign of skill than short-term profit, because the closing price is usually the sharpest estimate.
Example: You bet at 2.10 and the line closes at 1.95. You beat the close.
Logging each bet with date, market, odds, stake and result. Without it you cannot tell whether you are winning, losing or just remembering the good days.
The share of bets you must win just to end with zero profit. With decimal odds it is 1 divided by the odds, ignoring any fees.
Example: At average odds of 1.80 the break-even hit rate is 1/1.80 = 55.6%.
A cash out is the bookmaker buying back your bet at a price it sets. That price usually includes a margin, so over time cashing out often costs you compared with letting the bet run. It can still be a fair choice to cut risk.
Example: Your bet is worth about 80 by fair odds, but the offer is 72. The 8 difference is the cost of the exit.
Raising stakes or betting more often to win back what you lost. It is a classic sign of risky behaviour and often turns a small loss into a big one.
The gap between the odds you took and the final odds before the match. Positive CLV means you took a better price than the market ended with. It is a useful check of quality, not a promise of profit.
Example: Taken at 2.10, closed at 1.90: the implied probability moved from 47.6% to 52.6%, so CLV is positive.
Looking only for facts that support what you already believe and ignoring the rest. In betting it makes you pick stats that justify a bet you already wanted to place.
Betting against the popular opinion when you think the crowd has pushed the price too far. It only works if your estimate is better than the market, not just different.
A cap on how much you can deposit per day, week or month, set in your account. It is one of the simplest tools to keep spending under control. Lowering a limit is usually instant, raising it takes time.
The fall of your bankroll from its highest point to a later low. The maximum drawdown shows the worst stretch you lived through. Honest records always include it.
Example: Bankroll peaks at 120u and falls to 90u: the drawdown is 30u, or 25%.
The gap between your estimated probability and the probability implied by the odds. A positive edge is only real if your estimate is more accurate than the market's. Estimates are uncertain.
Example: You estimate 55% and the odds of 2.00 imply 50%: your claimed edge is 5 percentage points.
The average result per unit staked if the same bet were repeated many times. EV = probability x odds - 1. It depends on your probability estimate, so it is only as good as that estimate.
Example: Probability 52%, odds 2.00: EV = 0.52 x 2.00 - 1 = +0.04, or +4% per unit.
Betting the opposite side of what most casual bettors back. The idea is that popular sides get overbet and their price becomes poor. It is not automatic: the crowd is sometimes right.
Betting the same amount on every bet, such as 1 unit. It is simple, easy to track and limits the damage of a bad run.
Example: 1u on every pick, whether the odds are 1.50 or 3.00.
Staking only a fraction, often a half or a quarter, of the Kelly amount. It lowers swings and protects against overrated probability estimates, at the cost of slower theoretical growth.
Example: Full Kelly says 4% of bankroll. Half Kelly stakes 2%.
The false belief that after a run of one outcome the opposite is due. Independent events have no memory. A coin that landed heads five times is still 50/50.
Placing a second bet on the opposite outcome to lock in a result or reduce risk on a first bet. It lowers variance but also lowers your expected gain, and the hedge price usually carries a margin.
The share of bets that win. Hit rate alone says little: at low odds you need a high rate to break even, at high odds a low rate can be fine.
Example: 63 wins from 100 bets is a 63% hit rate.
The belief that a winning streak will continue because the bettor or team is 'hot'. Streaks happen by chance in any long series, so they are weak evidence of skill.
A formula for the stake that maximises long-run growth if your probability is right. Kelly fraction = (p x odds - 1) / (odds - 1). Wrong inputs make it oversize bets, so many people use only a fraction of it.
Example: p = 55%, odds 2.00: (0.55 x 2 - 1) / 1 = 10% of bankroll. That is aggressive, which is why fractions are common.
Checking several bookmakers and taking the best available price for the same bet. Small price gains add up over many bets.
Example: 1.95 versus 2.05 on the same pick: over 100 unit bets at a true 50% chance, that is about 5 more units.
A run of consecutive losing bets. Even a good strategy has them. Knowing how long they can last helps you size stakes and stay calm.
Example: At a 60% hit rate, the chance of 5 losses in a row on given bets is 0.4^5, about 1%. Over hundreds of bets it will still happen.
A system where you double the stake after every loss to recover everything with one win. It fails because losing streaks grow stakes exponentially, while bankroll and bookmaker limits are finite. One long streak can wipe you out.
Example: Starting at 1u: after 7 straight losses the next stake is 128u, and you have already lost 127u.
Viewing the odds of many bookmakers side by side. It shows the best price and also hints at where the market agrees or disagrees.
Trusting your own estimates more than the evidence supports. Overconfident bettors overrate their edge, stake too much and ignore the chance they are wrong.
Betting a fixed percentage of the current bankroll. Stakes shrink after losses and grow after wins, so you rarely hit zero. Changes are gradual.
Example: 2% of 1,000 is 20. After a fall to 900, the next stake is 18.
Signs of a problem include betting more than you can afford, hiding it, chasing losses and feeling anxious or irritable when not betting. Free and confidential help exists. Contact a local helpline or a licensed counsellor and tell someone you trust.
Total returns minus total stakes over a period. It is the raw result in money or units, before comparing with how much you staked.
Bets from casual bettors, usually on favourites, big names and overs. Bookmakers often shade prices because of it, which can make popular sides a little worse value.
Giving too much weight to the latest results and too little to a longer record. A team that won 5-0 last week is not necessarily that strong.
Saving your full betting history, wins and losses alike, in one place. It lets you check results, find leaks and see how much you really spend.
Treating betting as paid entertainment, not income. Set a budget, set time limits, never bet borrowed money and stop when it stops being fun. Betting always carries a risk of loss.
The chance of losing your whole bankroll, or a set part of it, before reaching a goal. It rises sharply with larger stakes and falls with smaller ones, even with a real edge.
Profit divided by your starting bankroll or total capital, as a percentage. Do not mix it up with yield, which divides profit by turnover.
Example: Bankroll 1,000, profit 80: ROI = 8%.
How many bets or matches your result is based on. Small samples are dominated by luck. A 20-bet profit proves almost nothing, hundreds or thousands are needed.
A formal request to be blocked from betting sites or venues for a set time or permanently. It is a strong tool for people who feel they are losing control. Registries and operators offer it for free.
Bets from skilled, high-volume bettors whose information moves the market. Bookmakers respect it and change prices after it arrives, so an early line move can hint at sharp interest.
A simple scale of stakes by confidence, such as 0.5u, 1u and 2u. Tiers keep sizing consistent and stop you from raising stakes on a feeling. The top tier should stay small.
A measure of how much results typically swing around the average. For a single flat unit bet at odds o with win chance p, the spread is wide, which is why short results are so noisy.
Example: A 1u bet at 2.00 with a 50% chance wins +1 or loses -1. The standard deviation per bet is about 1u, so after 100 bets it is about 10u.
Judging by the winners you can see and forgetting the many who failed and disappeared. Tipsters who lost and quit are not in the rankings, so the visible ones look better than the average.
An emotional state after losses or bad luck where you drop your plan and bet impulsively. Stopping for a while is the usual fix.
Percentages tipsters advertise. Treat them carefully: check the number of bets, the odds source, whether stakes are flat, and whether losing periods are shown. Very high ROI over a short span is usually luck or selection.
Checking that a tipster's record is real. Look for tips timestamped before kickoff, a full public log, odds you could actually get, and results confirmed by a third party.
The total amount staked over a period, not the profit. It is the base used to compute yield.
Example: 200 bets of 1u each give a turnover of 200u.
A standard stake size, usually 1% of the bankroll. Units let you compare results regardless of how much money each person bets. AI Goal Lab uses 1u = 1% of bankroll.
Example: With a 1,000 bankroll, 1u = 10.
Net profit counted in units. A win at decimal odds o returns o - 1 units per unit staked, a loss costs the unit.
Example: 1u at 1.80 wins +0.80u. A lost 1u bet is -1u.
A bet where your estimated chance of winning is higher than the chance implied by the odds. Value depends on your estimate, which can be wrong. A value bet can still lose.
Example: You estimate 45% for a result priced at 2.50 (implied 40%). You think it has value.
The natural up and down of results caused by chance. High variance means big swings. Even a good approach has long bad stretches because of it.
Profit divided by turnover, as a percentage. It shows the average return per unit staked. Yield = profit / total staked x 100.
Example: Profit +12u on 300u staked: yield = 4%.
The numbers and methods behind football analysis, from expected goals to model testing. Models give probability estimates, not certainties.
Accuracy counts how often the top pick is right. Calibration checks whether stated probabilities match real frequencies. A model can pick winners often yet give misleading percentages.
Ratings that compare a team's scoring and conceding with the league average. An attack strength of 1.20 means 20% more goals than average, a defence of 0.80 means 20% fewer conceded. Poisson-style models multiply them to get expected goals.
A data-provider label for a shot opportunity where a player is expected to score, such as a one-on-one or a close header. Definitions vary slightly between providers.
An extension of the Poisson model that links the two teams' goal counts through a shared component. It allows scores to be correlated, which fixes some biases for draws and low scores.
A measure of probability forecast quality. It is the mean of squared gaps between the forecast and the outcome (1 or 0). Lower is better. AI Goal Lab uses a Brier score check to compare its model with the market.
Example: Forecast 70% and the event happens: (0.70 - 1)^2 = 0.09. If it does not: (0.70 - 0)^2 = 0.49.
A model is calibrated when events it rates at 60% happen about 60% of the time across many cases. It is checked by grouping forecasts into bins and comparing with real results.
A match where a team concedes no goals. The clean sheet rate shows defensive form but also depends on the opponents' strength and luck.
Final pre-match odds, especially from sharp bookmakers, are often the best public estimate of true probabilities. Models are therefore tested against them. Beating them over a large sample is hard.
A range around an estimate that likely contains the true value, given the data. A 95% interval from 100 bets is much wider than from 1,000 bets, which shows how uncertain small records are.
Many matches in a short time, such as league plus cup plus European games. It can raise fatigue, injuries and rotation. The size of the effect varies and is hard to measure.
Two things moving together does not mean one causes the other. A hidden third factor or pure chance can create the pattern. Check for a reason before betting on a trend.
Example: Teams in red kits may have won more, but that is because strong clubs wear red, not because the colour helps.
A fast attack right after winning the ball, before the opponent can reorganise. Teams that defend deep and have quick forwards often rely on it.
When a model accidentally uses information it would not have had at prediction time, such as the final score or closing odds. It produces results that look great in testing and fail in real use.
A well-known football model from 1997. It builds on Poisson goals, adds a correction for low scores such as 0-0 and 1-1, and weights recent matches more. AI Goal Lab uses a Dixon-Coles model, blended 0.9 market and 0.1 model.
Contests for the ball between two players, on the ground or in the air. The share of duels won is a rough sign of physical and tactical control, but it says little about chance creation by itself.
A rating that goes up after wins and down after losses, by more when the result is a surprise. The gap between two ratings gives an expected result. AI Goal Lab uses Elo ratings as one input.
Models that estimate the chance a shot becomes a goal from features like distance, angle, body part and type of play. Different providers use different data, so their xG values for the same match can differ.
A team's recent results, usually the last 5 or 6 matches. It matters, but small samples are noisy, so underlying numbers like xG and the quality of opponents help read it.
Goals scored minus goals conceded. Over a season it predicts future results better than points alone, because it is less affected by lucky narrow wins.
Example: 45 scored and 30 conceded gives +15.
Past results between two specific teams. It can show style matchups, but squads and managers change, and few meetings make a tiny sample. Treat it as minor evidence.
A defence that holds its line far up the pitch, close to the halfway line. It squeezes space and supports pressing, but leaves room behind that fast forwards can attack.
The measurable boost teams get at home from crowd, travel, familiarity and other factors. In many leagues home teams score noticeably more than away teams, though the size changes by league and season.
A pass that leads directly to a team-mate's shot. Key passes per match show chance creation, though they depend on whether the shot was good or poor.
In a Poisson model, the average number of goals a team is expected to score in a match. Each team gets its own lambda, built from attack and defence strength and home advantage.
Example: Home lambda 1.60 and away lambda 1.10 mean the model expects about 2.7 goals in total.
The mean number of goals per match in a league. It is the base that attack and defence strengths are measured against, and it differs between leagues and seasons.
A score for probability forecasts that punishes confident wrong answers very hard. It is the average of -ln(probability given to what actually happened). Lower is better.
Example: If you gave 50% to the real outcome: -ln(0.5) = 0.69. If you gave 10%: -ln(0.1) = 2.30.
A defensive set-up where the team sits deep near its own box, with compact lines. It limits space behind the defence and often aims for counter-attacks.
Mixing a model's probabilities with those implied by market odds, using weights. Because markets are very efficient, the market gets most of the weight. AI Goal Lab uses 0.9 market and 0.1 model.
Example: Market says 50%, model says 60%: 0.9 x 50 + 0.1 x 60 = 51%.
The difference between a model's probability and the market's. Big gaps usually mean the model is missing something, such as news, not that the market is wrong. Large edges deserve suspicion.
Expected goals with penalties removed. A penalty is worth about 0.76 xG, so npxG gives a cleaner view of open-play quality for players and teams.
A tactic where defenders step up together to leave attackers offside. It works with good timing, and fails badly if one defender stays back or a ball gets through.
Data that the model did not see while it was built or tuned. Testing out-of-sample shows how a model might do on new matches. In-sample results are usually too optimistic.
A model that learns noise in past data instead of real patterns. It fits history very well and then predicts new matches poorly. Simple models and out-of-sample tests reduce the risk.
A formula that gives the chance of 0, 1, 2 or more goals when you know the average number of goals. P(k goals) = e^-lambda x lambda^k / k!. It is the base of many football models.
Example: With lambda = 1.5, P(0 goals) = e^-1.5, about 22%.
The share of time or passes a team has the ball. A high share does not mean a win: some strong teams are happy with less and attack on the break.
A ranking of teams by estimated strength, built from results, goal data or ratings such as Elo, rather than league points. It helps compare teams across leagues or with uneven schedules.
Passes allowed per defensive action in the opponent's half. Lower PPDA means more intense pressing, because the team wins the ball back after fewer opposition passes.
Example: PPDA 8 means pressing is more intense than PPDA 14.
Putting pressure on the opponent to win the ball back quickly, often high up the pitch. It needs fitness and coordination, and can leave gaps if beaten.
Odds are a price, probability is a chance. With decimal odds, implied probability = 1 / odds. Bookmaker odds include a margin, so the implied probabilities of all outcomes add up to more than 100%.
Example: Odds 2.50 imply 1/2.50 = 40%.
A pass that moves the ball clearly closer to the opponent's goal. Providers set their own distance rules. It shows how a team or player advances the play.
The probability of seeing a result at least this extreme if only chance were at work. A small p-value (for example below 0.05) suggests the result is not just luck, but it does not prove a strategy will keep working.
A referee's averages for fouls, yellow cards, red cards and penalties. They matter mostly for card and foul markets. Samples per referee are often small.
Extreme results tend to move closer to the average over time, because part of them was luck. A team scoring far above its xG will usually score less later.
The days since a team's last match. Fewer than about 3 days can raise fatigue and rotation, especially after travel. The effect is usually modest.
Changing several starters to rest players, often between big matches or in cups. It lowers the strength of the team on paper, so check lineups before the match.
Corners, free kicks, throw-ins and penalties. A good share of goals come from them. Some teams are clearly stronger in attack or defence on set pieces, and corner markets depend on this.
Shots that would score or force a save. More informative than total shots, but still ignores shot quality, which xG adds.
Pulling an estimate toward a typical value when data is thin. A team with 4 matches gets a rating close to average, and moves away from it only as evidence grows.
A set of results too short to trust. Five games of form or a 10-bet record can be pure luck. Avoid strong conclusions from them.
The moment possession changes. Attacking transition is the switch to attack after winning the ball, defensive transition is the reaction after losing it. Many goals come from these seconds.
The distance and time a team travels for an away match. Long trips, time-zone changes and short rest can reduce performance a little. The effect is hard to separate from other factors.
A test that moves through time. At each step the model is trained only on matches before the date, then predicts the next ones. This avoids using the future and is closer to real use than a single random split.
Rain, strong wind, cold or heat can slow play, hurt passing and slightly lower goals. The effect is usually small, and bigger in extreme conditions.
The xG value of shots that come from a player's passes. It credits the creator even if the shooter misses, so it shows chance creation better than assists alone.
The chance, from 0 to 1, that a shot becomes a goal, based on how similar shots scored in the past. A team's match xG is the sum over its shots. It describes chance quality and is less random than the score. AI Goal Lab uses xG as an input.
Example: Three shots of 0.30, 0.10 and 0.05 give a team xG of 0.45.
The expected goals a team allows from the chances of its opponents. A low xGA over many matches suggests a solid defence, regardless of the goals actually conceded.
xG for minus xG against. It is a strong indicator of team quality and usually predicts future results better than the actual goal difference.
Example: xG 1.8 for and 0.9 against in a match: xGD = +0.9.
The points a team would be expected to earn given the xG of both sides in each match. Comparing xPts with actual points shows teams that are lucky or unlucky.
The football words you meet on every fixture list, table and betting slip. Knowing them helps you read what a market really covers.
A match stopped before full time and not finished, for example because of fog, floods or crowd trouble. The league then decides whether to replay it or keep the score. How your bet is settled depends on the bookmaker, so check the bookmaker rules.
Minutes the referee adds at the end of each half for stoppages such as injuries, substitutions and VAR checks. The board shows the minimum number. Most 90-minute markets include added time.
Example: A goal in the 90+3 minute counts as a goal inside the 90 minutes.
The sum of the goals from both legs of a two-legged tie. The team with the higher total goes through. If it is level, extra time or penalties usually decide.
Example: 1-0 then 1-1 gives an aggregate of 2-1.
The last pass or action that sets up a goal. Rules for what counts differ between data providers. Player assist markets follow the provider the bookmaker names.
A tie-break where goals scored away counted double when the aggregate was level. UEFA abolished it in all its competitions from the 2021-22 season. Today a level tie goes to extra time and then penalties.
The players who start outside the starting XI and may come on as substitutes. Teams name a set number of them on the team sheet. A strong bench matters in the last 30 minutes.
A scoring system used in card markets. A yellow card is usually worth 10 points and a red card 25 points. Check the exact scale in the bookmaker rules, since it can differ.
Two goals scored by the same player in one match. It is a common player prop.
The top European club competition, run by UEFA, for the best teams of each country. It has a league phase followed by knockout rounds. Matches are played mostly on Tuesdays and Wednesdays.
A match in which a team does not concede a goal. The market asks whether a chosen team or either team keeps one. Goalkeepers and defenders are credited for it.
The third-tier UEFA club competition, below the Champions League and the Europa League. It gives teams from smaller leagues a European path. It is played mostly on Thursdays.
A kick taken from the corner arc after the ball goes out over the goal line off a defender. Corner markets count the total or compare the two teams. Count rules and the period covered are in the bookmaker rules.
A single-match or two-legged knockout game in a cup. Someone must go through, so a draw after 90 minutes leads to extra time or penalties. Strong teams often rest players in early rounds.
A match between local or historic rivals, such as Olympiacos against Panathinaikos. Form often counts for less in derbies, and cards and tension tend to be higher. Do not assume a result from that alone.
The knockout cup of one country, such as the Greek Cup, the FA Cup or the Copa del Rey. It often mixes top teams with lower-division clubs. Rotation is common and upsets happen.
A player whose availability is uncertain because of a knock or illness. Clubs often decide close to kick-off. Treat the news as unconfirmed until the team sheet is out.
The second-tier UEFA club competition, below the Champions League. It has a league phase and knockout rounds. The winner earns a place in the next Champions League.
Two extra periods of 15 minutes played in a knockout match that is level after 90 minutes. If still level, penalties follow. Standard 1X2 and over/under markets usually cover only 90 minutes plus added time, unless the market says otherwise.
A summary of recent results, usually the last five or six matches, written like W-D-L-W-W. It is a rough guide and has a small sample. Opponent strength and home or away matter as much as the letters.
The way a team lines up outfield players, written from defence to attack, such as 4-4-2, 4-3-3, 3-5-2 or 4-2-3-1. The goalkeeper is not counted. Teams change shape during a match, so the printed formation is only a starting point.
Example: 4-3-3 means four defenders, three midfielders and three forwards.
A kick awarded after a foul or an offence. It can be direct, where a goal may be scored straight away, or indirect. Free kicks near the box are an important set piece.
A match outside any competition, often in pre-season or in international breaks. Coaches test players and rotate heavily. Results say little about competitive strength, and many bookmakers offer fewer markets.
A historical extra-time rule where the first goal ended the match at once. It was used in major tournaments in the 1990s and early 2000s and then dropped. It does not apply in current competitions.
A first phase where teams are split into groups and play each other for points. The best teams advance to the knockout rounds. Some competitions, such as the current Champions League, use one big league phase instead of small groups.
Three goals by one player in a single match. It is rare and priced as a long shot in player markets.
The host team plays at its own stadium. The visitor plays away. A neutral venue belongs to neither, as in many finals. Home advantage is real on average, but it shrinks or disappears on neutral grounds.
A player who cannot play because of physical problems. The absence of a key player, especially a goalkeeper or main scorer, can change a team's strength. Always check the source and the date of the news.
A pause in club football while national teams play. Players travel, so some return tired or injured. After the break, form from before it may be less reliable.
A phase where the loser of each tie is out. It is played over one match or two legs. Teams often play more carefully because one mistake ends the run.
The top division of Spanish football, with 20 teams. It is known for technical play and for the Real Madrid and Barcelona rivalry. Betting sites list it under Spain.
The ranking of teams by points. A win gives 3 points, a draw 1 and a loss 0. Ties on points are separated by rules such as head-to-head or goal difference, which differ by league.
The top division of French football. Paris Saint-Germain has dominated it in recent years. The number of clubs and the format can change, so check the current season.
A predicted lineup is a media guess made days before. A confirmed lineup is the official team sheet, released around an hour before kick-off. Odds can move when the real XI is different from the guess.
The feeling that one team is on top in a spell of play or a run of results. It is hard to measure and often overrated after a few good games. Treat it as a story, not a number.
How much a result matters to a team. A side with nothing to play for, already safe or already qualified, may rest players and play with less intensity. Motivation is hard to know in advance and is a judgement, not a fact.
An attacker is offside if, when a teammate passes, he is nearer to the opponent's goal line than the ball and the second last defender. Being in that spot is not a foul by itself. The offence is when he becomes involved in play. Offside decisions are often checked by VAR.
A goal scored by a player into his own net. It counts for the opposing team. Many player scorer markets do not count own goals, so read the rules.
A kick from the penalty spot awarded for a foul by the defending team inside its own box. It is scored most of the time but not always. A missed penalty in added time can change a result.
A tie-break after extra time where each team takes five kicks in turn. If still level, it goes on one kick each until a team leads. Shootout goals are not counted in the match score, and most standard markets ignore them.
Extra matches played between teams in certain table positions to decide a title, a European place or promotion. The format is different in every league. In Greece the top teams play play-offs after the regular season.
Matches among teams at the bottom of the table to decide relegation. They are played after the regular season in leagues that use this format. The format depends on the league, so read the current rules.
A match moved to a later date before it starts, for example because of weather or fixture changes. Bookmakers usually void bets on matches not played within a set time, but the period varies. Check the bookmaker rules.
The top division of English football, with 20 teams. It is the league with the most bookmaker markets and the most coverage. Fixtures can be many in winter.
Moving up to a higher division at the end of a season, through the table or play-offs. Newly promoted teams often struggle in their first year, but this is a tendency, not a rule.
A card that sends a player off for serious foul play, violent conduct or denying a clear goal chance. The team continues with one player fewer and cannot replace him. The player is usually suspended for the next match.
Dropping to a lower division at the end of the season, usually for teams at the bottom of the table. The number of relegated teams differs by league. Late-season matches of teams in danger can be tense and high-stakes.
Club teams for young or backup players, such as U19, U21 or a B team. They play in their own leagues and sometimes in cups. Data is thin and lineups are unstable, so many bookmakers limit markets or stakes on these matches.
When a coach changes several players from the previous match to rest them. It is common in busy weeks and in cups. A rotated team is usually weaker than the odds in the days before may suggest.
The idea that a team plays better right after a coach is sacked. Some teams do improve for a short time, but the pattern is not reliable. Do not use a coaching change alone as a reason for a bet.
A second yellow card to the same player in one match. It turns into a red card and the player is sent off. In card markets, check whether it counts as one card, two cards or booking points.
The top division of Italian football, with 20 teams. It has a reputation for tactical, low-scoring matches, though goal numbers change from season to season.
The eleven players who begin the match, including the goalkeeper. Player markets, such as scorer or shots, usually need the player to start or to come on. Check the rules for a player who does not play.
The top division of Greek football. It is played in a regular season and then play-offs and play-outs. The sponsor name in the title can change over the years.
A ban from playing, usually after a red card or after collecting enough yellow cards. The number of matches depends on the offence and the competition. Suspensions are known in advance, unlike many injuries.
A restart with the hands from the touchline when the ball goes out of play along the side. The opposing team of the last player to touch it gets it. Throw-ins are not a usual betting market.
The set periods when clubs can register new players, usually in summer and in January. A team early in a window may have new signings not yet used to the squad. Dates are different in each country.
A knockout round played over two matches, one at each team's ground. The aggregate score decides who goes through. Each match is priced and settled on its own, unless the market says it covers the whole tie.
Video Assistant Referee, a team of officials who review video for clear mistakes. It is used for goals, penalties, direct red cards and mistaken identity, not for every foul. VAR checks can delay a result and stop a live market for a few minutes.
Professional and national-team football played by women. It has fewer matches with data, less team news and fewer markets at bookmakers. Some limits may be lower, so check the rules and the stake limits.
A warning from the referee for a minor offence such as a tactical foul, time wasting or dissent. Collecting a set number of yellows in a competition leads to a suspension. Card markets count yellow cards, red cards or booking points, depending on the rules.
Words used during in-play betting and in bookmaker accounts, bonuses and rules. Betting is for adults only (18+) and carries risk. Read the terms of each bookmaker before you play.
The basic market: 1 is a home win, X is a draw and 2 is an away win after 90 minutes plus added time. The three outcomes cover everything, with extra time and penalties not counted. On Greek sites it is usually listed as Τελικό Αποτέλεσμα or 1Χ2.
A few seconds between placing an in-play bet and the bookmaker accepting it. The odds can change during that time, and the bet can be rejected. The delay protects the bookmaker from fast events on the pitch.
A bookmaker lowering the maximum stakes or markets available to one customer. Bookmakers can do this for reasons they set in their terms. Players call it being gubbed. Contact support to ask what limits apply to you.
One bet that combines several selections. All must win for the bet to win, and the odds are multiplied. The more legs, the lower the chance that all of them come in. On Greek sites it is often called a multiple or combined bet.
Example: Three legs at 2.00 each give total odds of 8.00, but all three must win.
Checks by a bookmaker to find customers who place bets on all outcomes across different sites to lock a profit. Bookmakers may limit or close such accounts if their terms forbid it. Read the terms on abuse and bonus rules.
A handicap market that removes the draw. A line like -0.5 or +1 gives one team a virtual head start. Quarter lines such as -0.25 split the stake over two lines, so a bet can be half won or half lost.
A setting that closes your bet when its cash out value reaches an amount you chose. It runs without you watching the match. It may not trigger if the market is suspended, and the value can differ from what you set.
A tool for combining several markets from the same match into one bet, for example a winner plus over 2.5 goals. The legs are linked, so the odds are not a simple multiplication. Live versions may allow fewer markets.
A live bet that the bookmaker does not accept, because the odds moved, the market closed or the limit was lower. Your money is not taken. Some sites offer to accept the new odds instead.
The list of selections you have chosen before you confirm. You set the stake there and see the total odds and possible return. Check every line before you press confirm.
The rules of a promotion: minimum odds, wagering requirement, time limit, eligible markets and maximum win. They decide whether and when you can withdraw bonus winnings. Read them before accepting a bonus.
A market on whether both teams score at least once. Greek sites use GG for yes and NG for no. Only goals in normal time count unless the market says otherwise.
An offer to close an open bet before it ends and take a smaller or larger sum than the stake, depending on how the bet is going. The bookmaker sets the price and builds in a margin. It is not available on every bet, and it is not a guaranteed way to win.
A market where you pick the exact final score of the match. It has high odds because there are many possible results. It is usually the 90-minute score.
A tie between two or more selections in a market where only one or a set number can win. Your stake is divided by the number of tied winners, and only that share wins at the full odds. It is more common in racing and outright markets than in match betting.
The odds format used on Greek sites. Multiply the stake by the odds to get the total return, stake included. Odds of 2.50 on a stake of 10 return 25 if the bet wins.
A promotion where the bookmaker adds bonus money equal to a share of your deposit, up to a limit. The bonus usually comes with a wagering requirement and minimum odds. A larger bonus is not better if the terms are strict.
A market that covers two of the three 1X2 outcomes. 1X means home win or draw, X2 means draw or away win, and 12 means any win. The odds are lower because two outcomes pay.
A two-way market on which team wins. If the match is a draw, your stake is returned. Odds are lower than a plain win bet because of that protection.
A promotion where a bet is paid as a winner early, for example when your team goes two goals ahead, even if the match ends differently. It only applies to the markets and offers named in the rules. Check the exact condition and the match period.
Terms differ by bookmaker. A free bet is usually a stake you can use once on a market. A bonus bet or bonus money may be tied to a wagering requirement before winnings can be withdrawn. Read the terms, since the same words can mean different things.
A market where you pick the result at half-time and at full time together. There are nine combinations, such as 1/1, X/1 or 2/X. Both parts must be right to win.
The Greek regulator for gambling, known by its Greek initials ΕΕΕΠ. It licenses and supervises operators who may offer betting to players in Greece. Check that a site shows a valid Greek licence before you open an account.
The chance that the odds suggest, found as 1 divided by the decimal odds. Odds of 2.00 imply 50 percent. The sum for all outcomes is above 100 percent because of the bookmaker margin.
Betting on a match while it is being played. Odds change with goals, cards and the flow of play. Pace is fast, so it is easier to act on impulse. Set limits before the match starts.
The identity check an operator must do before you can withdraw. You usually send an ID document and proof of address. It helps stop underage play and fraud. Do it early so withdrawals are not delayed.
The permit that lets an operator offer betting legally in a country. In Greece it is issued under the supervision of the ΕΕΕΠ. A licence does not remove risk, but it gives you rules and complaint routes.
The odds shown during a match. They are updated all the time using the score, time left, cards and other events. Odds you saw seconds ago may no longer be offered when you confirm.
Numbers shown while a match is on: shots, possession, corners, cards and sometimes expected goals. They can lag behind the real match by seconds. Possession and shots do not always show who is really close to scoring.
Video of the match shown inside the bookmaker's site or app. It is usually only for logged-in customers, sometimes with a small bet or a funded account. Streams can be a few seconds behind the stadium, which matters for live bets.
The built-in profit of the bookmaker. It shows as implied probabilities adding up to more than 100 percent. A lower margin means fairer prices for the player.
The most a bookmaker will pay on one bet or one day, set in its rules. If your bet would win more, the payout is cut to the limit. Check it before placing a large accumulator or a high-odds bet.
The lowest odds a selection must have to count for a promotion or a bonus, for example 1.50. A bet below the limit may not count towards the wagering requirement. Check whether the limit applies to each leg or to the total odds.
A promotion that raises the odds of a chosen bet above the normal price. The maximum stake is often small. A boost can still be a bad price if the original odds were poor, so compare with the normal market.
A market on whether total goals are above or below a line, such as 2.5. Over 2.5 wins with three or more goals. Whole-number lines such as 2 or 3 can return the stake if the total lands on the line.
Taking out part of your stake's value while the rest of the bet stays open. You lock in some money and keep a smaller bet running. Availability and rules depend on the bookmaker.
A code entered at sign-up or at deposit to claim an offer. Some offers apply without any code. Make sure you enter it in the right step, since it often cannot be added later.
Settings that help you control play: deposit limits, loss limits, session reminders, time-outs and self-exclusion. Licensed operators must offer them. Set them early, and seek help if betting stops being fun. If you are in Greece, support lines exist and your operator can point you to them.
A promotion that refunds your first or chosen bet if it loses, usually as a free or bonus bet rather than cash. It is not truly risk-free, since the refund has conditions. Read how the refund is paid and what limits apply.
A choice to be blocked from betting for a set period or for good. Licensed operators must respect it. Use it if you feel you are losing control, and ask support how to start.
A bet whose result is decided and paid or closed. Settlement follows the official result and the bookmaker rules, and can take time after the match. A result can be corrected later in rare cases.
The smallest and largest amount you can bet on a selection. Limits differ by league, market and customer. Smaller leagues and live markets often have lower maximums.
A rule on free or bonus bets: a win pays only the profit, not the stake itself. A free bet of 10 at odds of 3.00 pays 20, not 30. Check whether an offer is stake not returned.
A market that is temporarily closed during live play, for example after a goal, a penalty or a VAR check. You cannot bet on it until it reopens, often with new odds. Cash out may also be unavailable.
A set of smaller combined bets made from a group of selections, such as 3 from 4. You can lose some legs and still get a return. The total stake is split across many bets, so it costs more than one multiple.
A bet cancelled by the bookmaker, with the stake returned. It can happen if a match is postponed or abandoned, a player does not take part, or the rules say so. In a multiple, a void leg is usually treated as odds of 1.00.
The amount you must bet before bonus money or its winnings can be withdrawn. It is written as a multiple, such as 5x the bonus. Higher multiples make withdrawal harder. Check the time limit, minimum odds and eligible markets.
Example: A 20 bonus with a 5x requirement means 100 in qualifying bets.
Words that Greek bettors and tipster sites use every day. Some are neutral, some are informal. None of them is a promise of a result.
Slang for the home win, the 1 in 1X2. The word is neutral and very common in Greek betting previews.
Example: The home win is only 1.40, so we prefer Under 2.5.
A surprise bad result for a team that was expected to win or at least not lose. Common in sports news and in bet previews.
Example: Milan comes after a slip-up against Pisa.
The slip that holds one or more selections placed together. It is the standard word, also in law and in betting shops.
Example: Do not load your slip with many small odds.
Slang for the away win, the 2 in 1X2. Do not confuse it with the double chance market, which Greeks call διπλή ευκαιρία.
Example: The away win pays 2.90.
A combo of two or three selections on one slip. Tipster sites publish a daily dyada and triada. More picks mean a lower chance that all of them win.
A tip a site presents as its hottest or most sought-after of the day. It is marketing language. The word says nothing about the real probability.
To go kouvas means the bet or slip loses, or you lose again and again. It is also used outside betting for any poor result. Informal, mild.
Example: With too many picks the risk of going kouvas grows.
Either the slip, or the menu of matches and markets offered for a day. For example, the full coupon lists all the day's matches. Usage varies.
A bet with one selection only. It is the simplest type and does not depend on other results.
Short and informal word for a bookmaker. Also used for what the bookmakers think, as in reading the books.
A match between local or historic rivals. Form often counts less in derbies, so tipsters mention them as higher risk. This is a general view, not a rule.
A bet that the total goals or points will be above a line, for example Over 2.5 goals. The opposite is Under.
The most common verb for placing a bet. 'What should I play today?' means 'what should I bet on'. Neutral.
A slip that combines at least two selections. All of them must win. The odds multiply, and so does the risk.
Example: Fewer matches on your accumulator.
To put money on a bet. The noun ποντάρισμα is the stake, the amount you put on it.
A physical betting shop where you fill in and hand in a slip, as opposed to betting online.
One selection or pick, for example the 1, the X or the Over. Tipsters use it for the single thing they suggest.
Example: We do not suggest a pick in every match.
Tip sites call a pick sure when they think it is very likely. No pick is sure, so treat the word as marketing. Usage varies.
Has two uses. 'Going to the tameio' means collecting a win. Some writers also use tameio for the bankroll set aside for betting. Usage varies.
Informal word for gambling. It often carries a negative or ironic tone, so avoid it in serious texts.
The side the market sees as most likely to win, with the lowest odds. Favourites also lose.
The sign for a draw in 1X2. Greek bettors often say 'the X' and mean the draw.
Describes a tip that the writer says is carefully studied. It is the writer's claim and not proof of quality.
No term found. Try another word.
Educational material. The definitions explain concepts and are not betting advice. 18+ only. If gambling stops being fun, ask for help.
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